Leland Lopez's Games Programming Blog
Sunday, December 15, 2013
Friday, December 13, 2013
New Game Focus
The name of the game is Hella Tough Zombies. It takes place in a desolate town at night. The characters job is to inspect this town and find out whats wrong. This incorporates game mechanics where you have to defend yourself from a ever spawning army of creatures. The character will have access to weapons, whether it be guns or swords to subdue the enemies. The character will also have a set amount of life and once he runs out of life, he the character will die. The enemies will spawn until the character dies, or if the enemies run out. The game will be played in 3rd person, with a top down aspect to it. It will feel like a top down shooter but because it is very dark, there is an aspect of suspense to it. Also due to the suspense aspect, the player will have a very immersive experience.
Sunday, December 8, 2013
game ver 2.04
sorry i noticed that i uploaded the wrong link to the game so here is the real one.
updated :
updated :
- enemies now spawn with a light on them
- GUI warning of how to reload
Sunday, November 24, 2013
game ver 2.03
I haven't added much.
- when monster spawn theres a light that shows where they spawn then it goes dark. It really sucks when they spawn right under you and you have no idea.
- Added a signal that tells you when you have no bullets and what button to press to reload (which is tab by the way)
Sunday, November 17, 2013
multiplayer game
There could be two ways that i'd make my game multiplayer. The first being that you could have multiple players on the same team. You could have each player have a combined score, which would accumulate by the amount of monsters that they kill. When the game is done, they would have a team score, which would be set by the level that they got too. Obviously with multipler players, they difficulty of the game would have to be increased. Difficulty could be increased by increasing the life that they enemies have, increasing the amount of enemies on the field, and giving enemies more mechanics
The Second way of making it multipler, would have it be that you are competing on who can live the longest. The game mode would be set to endless, which would means that there would be no levels, but there would be a stream of monsters coming for you. Over time, more enemies spawn and they get more life, or new mechanics. If a player dies, then they lose, and the last person alive would essentially win the game.
The Second way of making it multipler, would have it be that you are competing on who can live the longest. The game mode would be set to endless, which would means that there would be no levels, but there would be a stream of monsters coming for you. Over time, more enemies spawn and they get more life, or new mechanics. If a player dies, then they lose, and the last person alive would essentially win the game.
Monday, November 11, 2013
prototype 2.02
link to my playthrough
link to my game
I haven't added much, but i did move over to unity. I tried to work out an ai script that would allow the enemies to go around objects in the scene, but i kept getting a bool.language exception error which i will soon figure out.
link to my game
I haven't added much, but i did move over to unity. I tried to work out an ai script that would allow the enemies to go around objects in the scene, but i kept getting a bool.language exception error which i will soon figure out.
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