Sunday, November 24, 2013

game ver 2.03

I haven't added much.

  • when monster spawn theres a light that shows where they spawn then it goes dark.  It really sucks when they spawn right under you and you have no idea.
  • Added a signal that tells you when you have no bullets and what button to press to reload (which is tab by the way)

Sunday, November 17, 2013

multiplayer game

There could be two ways that i'd make my game multiplayer.  The first being that you could have multiple players on the same team.  You could have each player have a combined score, which would accumulate by the amount of monsters that they kill.  When the game is done, they would have a team score, which would be set by the level that they got too.  Obviously with multipler players, they difficulty of the game would have to be increased.  Difficulty could be increased by increasing the life that they enemies have, increasing the amount of enemies on the field, and giving enemies more mechanics
The Second way of making it multipler, would have it be that you are competing on who can live the longest.  The game mode would be set to endless, which would means that there would be no levels, but there would be a stream of monsters coming for you.  Over time, more enemies spawn and they get more life, or new mechanics.  If a player dies, then they lose, and the last person alive would essentially win the game.

Monday, November 11, 2013

prototype 2.02

link to my playthrough
link to my game

I haven't added much, but i did move over to unity.  I tried to work out an ai script that would allow the enemies to go around objects in the scene, but i kept getting a bool.language exception error which i will soon figure out.

Sunday, November 3, 2013

prototype 2.01

Game minute


The player is notified that he is assigned to investigate a town in the middle of nowhere that has experienced strange attacks.  The people of the town swear that the attacks have been coming from demonic beings.  You are transported to the town and find that the area of attacks has been quarantined off in order to keep the towns people safe.  After entering the quarantined zone, the player sees 4 large spires and a well in the center of quarantined zone.  These spires glow eeriely purple, as if they seem to be somewhat alive.  The player walks around and finds nothing wrong with the area.  He checks his watch and sees that it is about midnight and turns to the exit.  Just as he is about to leave the towns clock tower rings signaling midnight.  All of a sudden the well starts to glow green, and the spires start to howl.  A stream of purple light shine from the spire onto the ground nearby.  From that light something spawns.  It is too far away and it is very dark so the player turns to it, pulls out his gun, and shines his flashlight at it. The spawned entity notices the light and starts to approach.  Slowly at first then it burst out into full out sprint.  You yell for it to stop, but it doesn’t flinch, you yell again still no response.  It finally comes into view and you see that it is human like, but it is completely pale, and has no facial features nor clothes.  Now it is really close, and it jumps forward into the air in attempts to grab you.  You take the shot, and hit it squarely between the eyes.  It drops, and remains motionless.  You inspect the kill and wonder what it was, and where did it come from.  You ponder if it came from the spire, but you don’t believe it.  You walk away, but then you hear the howls coming from the spires again.  This time multiple lights spawns, and again from each light another entity spawns.  These entities turn to you and start sprinting at you.  Instead of waiting for them to come close you start taking them down as soon as you can.  As the last one falls the spires howl again.  At that point you realise this won’t stop, and this will cycle until either you are dead or the spire runs out entities to spawn.  You take cover behind a wall and collect yourself, when you are ready, you take a step out of the cover ready and willing to do whatever it takes to survive.